![]() ![]() When you attempt to interact with a computer screen texture, you’ll get a message of “It’s all gibberish.” Intractable items will have an augmented-reality like circle around them, mimicking the look of the original game and modern augmented reality devices. When your character opens a box a line of text will appear, as if somebody was typing it, that scrolls across the middle of your screen: “I wonder what’s inside?”. The original System Shock was very text based and the remake brings a little bit of that magic back with frequent on-screen messages. All in all, it feels like movement in a horror game should. Climbing up and down ladders isn’t instant, like in Half-Life 2, but a process of getting on and off that reinforces the weight your character has. ![]() Swinging your weapon has the kind of weight that the swing of a real pipe might impact feels satisfying and blows land with a good thunk. It makes sense that you’d be curious you did hack into a super powerful corporation’s files just for shits’n’giggles. They recently released a pre-alpha demo, so let’s see where it’s going. The folks over at Nightdive Studios decided that enough was enough and that they were going to remake the original cyberpunk horror experience. The graphics, music, and enemy sound design maintain a certain spooky charm, but the voice acting sounds more bored than terrified. The control scheme is maximalist beyond words, with no mouselook. Unfortunately, System Shock hasn’t aged well. System Shock (1994) took HAL 9000 and cranked the terror up to 11, later inspiring games like Bioshock and SOMA. What’s less understood than an alien, or an emotionless artificial intelligence? Horror games add an extra dimension to this trope by giving you control over somebody in such a situation. Horror aims to inspire fear, which often springs from a lack of understanding. ![]() Horror and Sci-Fi go together like sleep deprivation and a new parent. Now that we’ve gotten that out of the way, on to our regularly scheduled programming. I am not paid in any way to talk about this as-yet-unfulfilled-project. Disclosure: I have backed this game on Kickstarter to the tune of 30 dollars. ![]()
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